About the game
“Untrusted – Web of Cybercrime” (or in short, Untrusted) is an online multiplayer (10 to 16 players) hacking/social deduction game currently in development, inspired by the Werewolf/Mafia genre and similar games. It is available as beta build for GNU/Linux and Microsoft Windows systems, and as WebGL for browser play – coming soon on Steam! Click here to wishlist Untrusted today!
Make sure to hop on the Discord server to coordinate with fellow players!
Untrusted is currenty in beta. At this time, playing is completely free!
In Untrusted, hackers from the fictional NETSEC group are tasked in hacking a specific server on a computer network. NETSEC members must use their skills and wits to outsmart the undercover AGENTs that will try each night to perform arrests or have other players become snitches for them.
The game ends as soon as the NETSEC group gains root access of the target node or when all AGENTs or NETSEC members have been eliminated from the game. If the NETSEC operation leader gives root access to an AGENT member however, it is also instant game over.
Role playing, deception and deduction are key aspects of the game, which currently features 22 playable classes with more than 70 unique skills.
Trust no one
While the NETSEC strength is in their numbers, the AGENT faction can count on its intel. You will have to lie and investigate your very own hacking crew members to sniff out the undercover AGENT members…and eventually, dispose of them.
AGENTS are playing a game against the clock: every day, NETSEC is getting closer to owning their target. Arrest or strike deals with NETSEC members, coercing them into working for you.
The day/night cycle of the games will allow the two factions (as well as neutral classes, with their very own objective) to play key skills crucial to their success.