This page is dedicated to more in-depth strategies that can help you win the game. This page is still being written as the game is heavily changed from patch to patch during the alpha stage.
You can find below class-specific guides, or you can visit the Turn Processing Breakdown Page. Additional tips are below the class-specific guide.
Understanding Loyalty and Priority
NETSEC players are initially loyal to their faction and all work together towards a common goal – however, most classes can be converted to the AGENT faction.
The schema below shows how leaning toward a faction certain classes are: the conversion immune classes are completely to the left (NETSEC) while agents (and converted players) are completely to the right (AGENT).
Most neutral classes do not care about the outcome of the operation as they have their own objective – thus, they could side one way or another depending on how far they are in achieving their goal
There are hidden secondary targets throughout the network topology which hold valuable intel – these are called secondary targets and they can yield information which can help NETSEC, and specifically, the effect can be one of the following:
- Time Extension: this node holds information that will delay the deadline by 24 hours.
- Target IP Address: this node holds information about the IP address of the target.
- Player Class Type: this node holds information about the class type of an operative (Offensive, Investigative, Field Ops, Special)
- Mole Identity: this node holds information about the identity of a mole (or absence of it)
Spearphishers and Analysts can use their Download Intel skill on a node to obtain said information. In order to know for certain that a node holds important information, the aid of an Inside Man is required via their Insider Knowledge skill. Players can still randomly try to download intel on any node, although that is generally seen suspicious, is absolutely a valid and legitimate operation.