SKILLS


Skills can be used once per turn (day or night). Simply click on the desired skill and then, eventually, on the required target (the player name or the computer network).

You can commit to an action up until to the last 5 seconds of the round.

All actions are processed according to the game logic only, which means that committing to an action earlier rather than later has no difference.

Note that the game has its own priority resolution algorithm. Specifically, all skills that will occupy a player are processed before any other action, then Denial of Service is processed, then all other skills.


Add Route

Connect the selected computer to a random node of the previous topology layer when possible (does not leave logs).

Night Skill, targets network node

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


All In

Becomes the field agent. (permanentely lose all AGENT LEADER skills - can be used only if the original field agent is out of play)

Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Alter Logs

Physically access and tamper the log files of a target machine with 1 to 3 fake entries. (Immune to Denial of Service)

Day Skill, targets network node

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Arrest

Attempt arresting the target. Your cover won't be blown in case of failure, as you will direct the operation from an undercover van (except by nosy journalists).

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Ask The Right Question

Visit someone tonight to discuss the hack in person. Learn if that person has a legitimate 'Hack Target' skill.

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No


Bait Law Enforcement

Bait your target in a way that will expose him/her to you if involved with AGENTs.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No


Covert Broadcast

You hold root access of the NETSEC operation: you can anonimously message everyone.

Passive Skill


Install CCTV Surveillance

Install a CCTV system at the subject location. Allows for CCTV surveillance as long as the target is alive (Visits the target).

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No


Perform CCTV Surveillance

keep tabs on a person tonight. You will know if he/she has been visited tonight (Requires installation of CCTV first)

Passive Skill


Computer forensics background

You don't know everything: you know enough for the job. (Assigns a random skill between Unskilled Attack, Hack, Denial of Service)

Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Cover Checks Out

Your cover will hold for the first three days from any doxxing attempt. (will show NETSEC if DOXX is used before Day 4)

Passive Skill


Cover Your Tracks

If they can’t find you, they can’t arrest you, right? You take extra precautions tonight, giving you a high chance to avoid an arrest tonight.

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: Yes


Crack Credentials

The Operation Leader is dead - you can attempt to crack his credentials to assume his identity...if root was not transferred safely.

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes


Create Hideout

Create a new hideout for you to escape to. Better safe than sorry, right? (Adds 1 charge to 'Move Hideout')

Day Skill

Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Data Mining

Crossreference logs and traffic data, discovering how many direct connections a node has.

Day Skill, targets network node

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Denial of Service

Temporary disable the node by flooding it with traffic (Cannot be prevented by any other skill.)

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Desperate Measures

Desperate times require desperate measures. Become an Improvised Hacker (usable from Day 4).

Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Disorganized Murder

Try murdering your target. You know it will be messy. (Available from Night 4)

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes


Diversion

You are ready to act as a diversion when escorting someone (you will be arrested instead of your target).

Passive Skill


Download Intel

Search for important personal data on a hacked machine. If successful, we will either gain more time for the hack, learn the IP address of the target, or gain important information about our crew.

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Doxx and stalk

By doxxing and stalking the target, you will gain intel about the target (Learn the faction of the target player)

Night Skill, targets target player

Night Skill
Cooldown in days: 4
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Dumpster Dive

Check the dumpsters and trash bins for important information. (Decreases difficulty of a random node when successful)

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Emergency Extraction

Send a hired team to move a member to a safe hideout.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No


Escort

Escort the target operative to a new hideout, protecting from arrest attempts and murder attempts. Retaliate from murder attempts.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No


Follow

Follow the target and learn who he/she will visit tonight.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No


Frame

Visit and frame the target player, so that it will appear as random NETSEC class if arrested or killed (framed status lasts the whole match)

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No


Grant root Access

Grant root access to the whole operation to a specific member. If you die or get arrested, that user will become the new OP Leader.

Day Skill, targets target player

Day Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No


Hack Target

Try pwning the machine (targets node, leaves log). The more people try hacking the same node, the more likely the capture.

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes


Harden Node

Apply security patches and stop unnecessary services to make the hack harder.

Day Skill, targets network node

Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Impartial Sabotage

Your ethics have been..on a gray area so to speak. Get a scoop by creating some drama, sabotaging this node (Rollbacks, leaves connection log).

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Impersonate

Impersonate your target by spoofing all your outbound emails tonight. (Send emails using your target as sender)

Day Skill, targets target player

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Insider Knowledge

Snoop around the office and learn the IP address of a valuable secondary target.

Day Skill

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Intelligence Informer

Use an undercover contact to obtain information about the target (shows target's faction)

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Interrogate

Sit down with your target for a...talk. Tomorrow, you will be able to read their personal log (as of tonight)

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No


Investigate Hideout

Investigate a suspected player's hideout and eventually follow him/her. (Learn the player class type, visits and follow the target)

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Probe Node

Investigate potential ways to takeover the target node. (Makes the node easier to hack into)

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


ISP Isolation

Use a warrant to force the ISP to disconnect the target operative from the internet for today. (prevents network connections)

Day Skill, targets target player

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No


Get Scoop

Covertly ask the right questions that will allow you to write an article later.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No


Write Article

Write an article about the hack. (You need to get a scoop from a non-neutral player first)

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Plant Keylogger

Plant USB keyloggers in the organization. Can be recovered during the night.

Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Retrieve Keylogger

Retrieve keylogger data, slightly increasing all our attack chances tomorrow.

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Log Analysis

Cross reference network logs to find suspicious data streams. (clear access log from tampered entries)

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Looking for an old friend

You remember the traitor face very well. Lets get to work. (Lets you know if the target is the original OP leader)

Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Midnight Meeting

Meet with a target player tonight to discuss important matters. (Occupies player, visits the target)

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No


Misdirection

Occupy everyone that visits you tonight.

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: Yes
Maximum uses: 2
RNG based success: No


Move Hideout

Move to a safer hideout, making you safe from arrest, murder and deals attempts.

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Not a Snitch

You will never accept a plea deal - you'd rather go to jail.

Passive Skill


No Dirt on Me

You infiltrated NETSEC via questionable connections, but didn't actually commit any crime. AGENTS have no power on you (conversion immune, arrest immune unless framed)

Passive Skill


Plant Fake Information

Print and throw in the trash fake login information. (Prevents success of Dumpster Diving success for tonight)

Day Skill

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Rollback

Secure back a pwned target machine, as best as you can, adding fake logs in the process.

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Script Kiddie Attack

Try hacking the target by using a well known and outlived exploit from a public database. VERY unlikely to succeed.

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: Yes


Search for Keyloggers

Search for keyloggers at the target's building, and destroy them.

Night Skill

Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Throw under the bus

Something doesn't feel right: better to have someone else take the fall tonight. (redirect self (A) to another (B) for everyone except (B) )

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No


Setup

Have your target (A) visit someone else (B) tonight (you will visit the target, which will be occupied (A), however, (B) won't be).

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No


Murder

Visit and murder your target. If your victim is the operation leader, proceed with identity theft. Make it count.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No


Spearphishing Execution

Spoof and email the website link to potential targets, tricking them into revealing their credentials (makes random target easier to hack)

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Spearphishing Preparation

Carefully craft trap a website. You will later use this to obtain stolen credentials.

Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Spill the Beans

Let AGENTs know who you think is a NETSEC member. If arrested within 48h, you will get a bounty.

Day Skill, targets target player

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Exploit vulnerability

Use a vulnerability exploit on the target machine (Makes capturing this node a lot easier).

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: Yes


Sting

Setup a sting, one time, operation. The target and everyone who visits him/her tonight will be arrested.

Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Strike Deal

Coerce a NETSEC member to flip to your side, in exchange for a pardon. (1 less available use for <= 12 players game, does not deplete on failure)

Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No


Target Knowledge

You can piece togheter scraps of information overheard at the office - if you own a computer directly connected to the target, you will know it.

Passive Skill


Topology Knowledge

You have unrestricted access to the physical network, thus know everything about the network topology.

Passive Skill


Unskilled Attack

Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 5
RNG based success: No


Unstable Mind

It's easy getting information from you. If you are arrested, AGENTs gain 1 extra STING charge.

Passive Skill


Wipe

Wipe all content from this node: this includes all connections logs and potential intel.

Night Skill, targets network node

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No


Wire Shark

Sniff network traffic on a node (lists who connects to the specified node that day.)

Day Skill, targets network node

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No


Wiretap

Wiretap the suspected hideout of the target, allowing you to read all the target's incoming and outgoing messages for the next 24 hours.

Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No


0-Day Exploit

You have been saving this 0-day exploit for a special occasion. This is likely it. Try not to waste it. (100% chance to capture a node)

Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No