SKILLS
Skills can be used once per turn (day or night). Simply click on the desired skill and then, eventually, on the required target (the player name or the computer network).
You can commit to an action up until to the last 5 seconds of the round.
All actions are processed according to the game logic only, which means that committing to an action earlier rather than later has no difference.
Note that the game has its own priority resolution algorithm. Specifically, all skills that will occupy a player are processed before any other action, then Denial of Service is processed, then all other skills.
Add Route
Connect the selected computer to a random node of the previous topology layer when possible (does not leave logs).
Night Skill, targets network node

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
All In
Becomes the field agent. (permanentely lose all AGENT LEADER skills - can be used only if the original field agent is out of play)
Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Alter Logs
Physically access and tamper the log files of a target machine with 1 to 3 fake entries. (Immune to Denial of Service)
Day Skill, targets network node

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Arrest
Attempt arresting the target. Your cover won't be blown in case of failure, as you will direct the operation from an undercover van (except by nosy journalists).
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Ask The Right Question
Visit someone tonight to discuss the hack in person. Learn if that person has a legitimate 'Hack Target' skill.
Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Bait Law Enforcement
Send an anoymous tip to agents about your target being a NETSEC member. Hopefully they will think a bounty hunter did it...
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No

Passive Skill
Install CCTV Surveillance
Install a CCTV system at the subject location. Allows for CCTV surveillance as long as the target is alive (Visits the target).
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Perform CCTV Surveillance
keep tabs on a person tonight. You will know if he/she has been visited tonight (Requires installation of CCTV first)

Passive Skill
Citizen's Arrest
Attempt to arrest your target. Years in the force allows you to follow their protocol seamlessly: your cover will stay safe if you fail, except from journalists.
Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Computer forensics background
You don't know everything: you know enough for the job. (Assigns a random skill between Unskilled Attack, Hack, Denial of Service)
Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Cover Checks Out
Your cover will hold for the first three days, in the event of doxxing or death. (Appear as a netsec class to non-agents)

Passive Skill
Cover Your Tracks
If they can’t find you, they can’t arrest you, right? You take extra precautions tonight, giving you a high chance to avoid an arrest tonight.
Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: Yes
Crack Credentials
The Operation Leader is dead - you can attempt to crack his credentials to assume his identity...if root was not transferred safely.
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Create Hideout
Create a new hideout for you to escape to. Better safe than sorry, right? (Adds 1 charge to 'Move Hideout')
Day Skill

Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Data Mining
Crossreference logs and traffic data, discovering how many direct connections a node has.
Day Skill, targets network node

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Denial of Service
Temporary disable the node by flooding it with traffic (Cannot be prevented by any other skill.)
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Desperate Measures
Desperate times require desperate measures. Become an Improvised Hacker (usable from Day 4).
Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Diversion
You are ready to act as a diversion when escorting someone (you will be arrested instead of your target).

Passive Skill
Download Intel
Search for important personal data on a hacked machine. If successful, we will either gain more time for the hack, learn the IP address of the target, or gain important information about our crew.
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Doxx and stalk
By doxxing and stalking the target, you will gain intel about the target (Learn the faction of the target player)
Night Skill, targets target player

Night Skill
Cooldown in days: 4
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Dumpster Dive
Check the dumpsters and trash bins for important information. (Decreases difficulty of a random node when successful)
Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Emergency Extraction
Send a hired team to move a member to a safe hideout.
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Escort
Escort the target operative to a new hideout, protecting from arrest attempts and murder attempts. Retaliate from murder attempts.
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Expose Operation Leader
The TV crew owes you one: send them and expose the target as Operation Leader (gain an instant article, if correct)
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Frame
Visit and frame the target player, so that it will appear as random NETSEC class if arrested or killed (framed status lasts the whole match)
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Grant root Access
Grant root access to the whole operation to a specific member. If you die or get arrested, that user will become the new OP Leader.
Day Skill, targets target player

Day Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Hack Target
Try pwning the machine (targets node, leaves log). The more people try hacking the same node, the more likely the capture.
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Harden Node
Apply security patches and stop unnecessary services to make the hack harder.
Day Skill, targets network node

Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Impartial Sabotage
Your ethics have been..on a gray area so to speak. Get a scoop by creating some drama, sabotaging this node (Rollbacks, leaves connection log).
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Impersonate
Impersonate your target by spoofing all your outbound emails tonight. (Send emails using your target as sender)
Day Skill, targets target player

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Insider Knowledge
Snoop around the office and learn the IP address of a valuable secondary target.
Day Skill

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Intelligence Informer
Use an undercover contact to obtain information about the target (shows target's faction)
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Interrogate
Sit down with your target for a...talk. Tomorrow, you will be able to read their personal log (as of tonight)
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No
Investigate Hideout
Investigate a suspected player's hideout and eventually follow him/her. (Learn the player class type, visits and follow the target)
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Probe Node
Investigate potential ways to takeover the target node. (Makes the node easier to hack into)
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
ISP Isolation
Use a warrant to force the ISP to disconnect the target operative from the internet for today. (prevents network connections)
Day Skill, targets target player

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Get Scoop
Covertly ask the right questions that will allow you to write an article later.
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Write Article
Write an article about the hack. (You need to get a scoop from a non-neutral player first)
Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Plant Keylogger
Plant USB keyloggers in the organization. Can be recovered during the night.
Day Skill

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Retrieve Keylogger
Retrieve keylogger data, slightly increasing all our attack chances tomorrow.
Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Log Analysis
Cross reference network logs to find suspicious data streams. (clear access log from tampered entries)
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Looking for an old friend
You remember the traitor face very well. Lets get to work. (Lets you know if the target is the original OP leader)
Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Midnight Meeting
Meet with a target player tonight to discuss important matters. (Occupies player, visits the target)
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder and deals attempts.
Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No

Passive Skill
No Dirt on Me
You infiltrated NETSEC via questionable connections, but didn't actually commit any crime. AGENTS have no power on you (conversion immune, arrest immune unless framed)

Passive Skill
Planned Raid
Pose as a NETSEC enforcer and escort the target to an AGENT controlled 'safehouse' - the target will be arrested by the local police 24 hours later, not exposing you.
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Plant Fake Information
Print and throw in the trash fake login information. (Prevents success of Dumpster Diving success for tonight)
Day Skill

Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Review Connection Logs
Review today's connection logs to find out if the target's connection was cut off.
Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Rollback
Secure back a pwned target machine, as best as you can, adding fake logs in the process.
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Script Kiddie Attack
Try hacking the target by using a well known and outlived exploit from a public database. VERY unlikely to succeed.
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: Yes

Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Throw under the bus
Something doesn't feel right: better to have someone else take the fall tonight. (redirect self (A) to another (B) for everyone except (B) )
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Setup
Have your target (A) visit someone else (B) tonight (you will visit the target, which will be occupied (A), however, (B) won't be).
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Snitch To Cops
You have enough proof to have regular cops make an arrest. Lets make it count...
Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Murder
Visit and murder your target. If your victim is the operation leader, proceed with identity theft. Make it count.
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Spearphishing Execution
Spoof and email the website link to potential targets, tricking them into revealing their credentials (makes target node easier to hack)
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Spearphishing Preparation
Carefully craft trap a website. You will later use this to obtain stolen credentials.
Night Skill

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Spill the Beans
Let AGENTs know who you think is a NETSEC member. If arrested within 48h, you will get a bounty.
Day Skill, targets target player

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Exploit vulnerability
Use a vulnerability exploit on the target machine (Makes capturing this node a lot easier).
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: Yes
Sting
Setup a sting, one time, operation. The target and everyone who visits him/her tonight will be arrested.
Night Skill, targets target player

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Strike Deal
Coerce a NETSEC member to flip to your side, in exchange for a pardon. (1 less available use for <= 12 players game, does not deplete on failure)
Night Skill, targets target player

Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Target Knowledge
You can piece togheter scraps of information overheard at the office - if you own a computer directly connected to the target, you will know it.

Passive Skill
Topology Knowledge
You have unrestricted access to the physical network, thus know everything about the network topology.

Passive Skill
Unsecured Device
Agents will be able to recover -usually important- information about other operatives upon your arrest.

Passive Skill
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 5
RNG based success: No
Unstable Mind
It's easy getting information from you. If you are arrested, AGENTs gain 1 extra STING charge.

Passive Skill
Wipe
Wipe all content from this node: this includes all connections logs and potential intel.
Night Skill, targets network node

Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Wire Shark
Sniff all network traffic, discovering eventually who is executing a denial of service attack.
Day Skill

Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Wiretap
Wiretap the suspected hideout of the target, allowing you to read all the target's incoming and outgoing messages for the next 24 hours.
Night Skill, targets target player

Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
0-Day Exploit
You have been saving this 0-day exploit for a special occasion. This is likely it. Try not to waste it. (100% chance to capture a node)
Day Skill, targets network node

Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No